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namepublisher(developer)year arrow_downwarddescription
Myth II: Soulblighter  Bungie1999 labelminimizeminimize
Diablo II  Blizzard2000 labelminimizeminimize
Age of Empires II: The Age of Kings  MacSoft (Westlake Interactive)2001 labelminimizeminimize
Aliens versus Predator  MacPlay2001 labelminimizeminimize
Europa Universalis II  Virtual Programming2001 labelminimizeminimize
Harry Potter and the Sorcerer's Stone  Aspyr2001 labelminimizeminimize
Otto Matic Pangea Software2001 labelminimizeminimize
Myst III: Exile  Ubi Soft (Presto Studios)2001 labelminimizeminimize
Deimos Rising Ambrosia Software2001 labelminimizeminimize
4X4 EVO 2 Aspyr2002 labelminimizeminimize
Avernum 3 Spiderweb Software2002From official site:

"Spiderweb Software, a maker of fantasy role-playing games for Windows and Macintosh, announces the final game in the Avernum trilogy. Avernum 3 features an enormous scenario, with well over 100 towns, villages and dungeons. There is a fascinating story and a dynamic world which changes according to the actions of the player. Refugees move from town to town. People die. If nothing is done, towns will crumble into dust.

Avernum was a prison, an enormous warren of tunnels and caverns, far below the surface world. The surface is ruled by the Empire, the all-powerful masters of the known world. Misfits, petty criminals, and those with the wrong opinions were sent into Avernum for the rest of their lives. At least, that’s what happened once.

Then the Avernites assassinated the leader of the Empire and spent years in a brutal war with the surface tyrants. The Avernite rebels won. Now, at last, they are beginning their campaign to leave their caves and return to the surface.

You are the scouts. You will be the first envoys to the surface. Instead of the sunlit paradise you dreamed of, you will find a world ravaged by mysterious plagues and hordes of bizarre monsters. Soon, the Empire will ask you to help solve the problem. Your enemies will become your allies as you race to find the source of the destruction.

Fail, and you will never return to the surface. There will be nothing left to return to.

Avernum 3 is a massive and open-ended game. You can save the world or work as a merchant. You can buy a house or go on one of many side adventures. You can hurry to save the cities, or sit back and watch them crumble. Whatever you choose, Avernum 3 promises a massive and engaging adventure which will gladly absorb all the hours you can spare."
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Battleground Europe: World War II Online Cornered Rat Software2002 labelminimizeminimize
Black & White  Feral2002 labelminimizeminimize
Bugdom 2 Pangea Software2002 labelminimizeminimize
Civilization III  MacSoft2002 labelminimizeminimize
Hardwood Euchre Silver Creek Entertainment2002 labelminimizeminimize
Hardwood Hearts Silver Creek Entertainment2002 labelminimizeminimize
Hardwood Solitaire Silver Creek Entertainment2002 labelminimizeminimize
Hardwood Spades Silver Creek Entertainment2002 labelminimizeminimize
Max Payne Macsoft;Feral Interactive2002 labelminimizeminimize
Tomb Raider: The Angel of Darkness Aspyr2002 labelminimizeminimize
Undying  Aspyr2002 labelminimizeminimize
Freedom Force Electronic Arts;MacPlay (Irrational Games)2002 labelminimizeminimize
Medal of Honor: Allied Assault  Electronic Arts (2015)2002It's 1942 and you are leading a squad of Rangers to rescue a captured agent in Europe. labelimagesubject
Frozen Bubble author2002 labelimageminimize
Escape Velocity Nova  Ambrosia Software (ATMOS;Ambrosia Software)2002Latest version: 1.0.10 (as of 2006-07-11)***EV Nova is a top-down spaceflight RPG. The stock scenario features an unprecedented 288 ships (though only about a hundred of them are actually available to the player). Players have access to six major storylines, each with its own goals, results, and equipment.

EV Nova adds a number of features that make it at once more complex and more user-friendly. Chief among these are the ability to select nearby targets simply by clicking on them (whereas in Escape Velocity Classic and Escape Velocity Override, the player had to scroll through all the ships in the system); the ability to exercise as fine a degree of control over your hired/captured escorts as you could before over your bay-launched fighters (i.e. send them after specific targets, for instance); and a tutorial that lets players unfamiliar with the series to learn the ropes under the tutelage of a retired star pilot by the name of Barry.

EV Nova is also expandable by means of plug-ins, some of which merely add ships or weapons or what have you to the stock scenario. Others, called TCs (Total Conversions), replace the entire universe with an all new one. Only three TCs are complete at the moment: EV Polycon, and the ports of the first two Escape Velocity games.

EV Nova was, like its predecessors, originally released for Mac OS. A Windows PC version was released in June 2003.
[StarSword]***[i]EV Nova[/i] is the third game in the [i]Escape Velocity[/i] series, and is by far the most ambitious installment to date. With a completely redesigned gaming engine, [i]EV Nova[/i] thrusts you into a sprawling universe dominated by a myriad of warring factions, each sharing a common bond, but so philosophically different as to make conflict inevitable.

The remnants of the Colonial Council's utopian vision of a united galaxy are littered about like so many discarded dreams. The eccentric genius in Omata Kane, whose Hypergate system brought distant stars within reach, has all but been forgotten. Like a wave in the darkness of space, colonization flowed outwards from Earth, until discord and dissent against a growingly corrupt central government caused it to come crashing down.

Open rebellion caused the destruction of critical parts of the Hypergate system, severing entire systems from the umbilical cord of civilization. They were left adrift in the lonely void of space, forced to fend for themselves, truly strangers in strange lands. The collapse of a central government caused civilization to slide helplessly into a dark age of isolation. The few pockets of humanity that did survive developed in near solitude, clinging perilously to life like a tree desperately trying to gain root on a rocky cliff.

Time marched on in its relentless journey toward the future, and each of these civilizations slowly reconstructed their humanity... but in their isolation, a strange thing happened. They each followed markedly different paths in their evolution. As rediscovered technology finally allowed contact between these far-flung children of the Colonial Council to tentatively resume, they found that they had little in common. Indeed, rather than reunited brothers, they were strangers... or worse, adversaries.

It is into this maelstrom of territorial contention that you are thrust, like a pebble tumbling aimlessly between the tectonic fault lines that uncomfortably separate these divisions of humanity. Welcome to [i]EV Nova[/i]. Will the pebble become an avalanche?

[i]EV Nova[/i] for Macintosh requires a PowerPC-based Macintosh with 128 MB RAM and Mac OS 8.1 or higher (and it's Mac OS X-native). The Windows version requires a 400 MHz or higher Pentium, DirectX 7, and QuickTime 5.0; you must have 64 MB RAM for Windows 95 and 98, or 128 MB for Windows 2000 and XP.

[i]EV Nova[/i] is available from [url=http://www.ambrosiasw.com/games/evn/]Ambrosia Software's web site[/url]. For more information about the storyline, check out the [url=http://www.ambrosiasw.com/games/evn/]Preambles[/url] (click the "Online Resources" link).
[StarSword]
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Age of Mythology  MacSoft2003 labelminimizeminimize
Aliens versus Predator 2  MacPlay2003 labelminimizeminimize
Dungeon Siege MacSoft;Bold2003 labelminimizeminimize
Homeworld 2 Aspyr Media (Relic Entertainment)2003 labelminimizeminimize
Indiana Jones and the Emperors Tomb Aspyr2003 labelminimizeminimize
Marble Blast Gold  GarageGames2003This game is for the Mac OS X platform
Requires G4 CPU, 64MB RAM, OpenGL 3D Card and an Internet connection. Demo available
[Zerothis]
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Neverwinter Nights  Macplay;Infogrames (Bioware)2003[b]Minimum:[/b]
* Mac OS X 10.2.6
* 450 MHz G4 CPU
* 256 MB RAM
* 32 MB VRAM
* 2.1. GB HD space
* LAN or internet connection for multiplayer
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Strawberry Shortcake: Amazing Cookie Party The Learning Company2003 labelminimizeminimize
The Operative: No One Lives Forever  MacPlay2003 labelminimizeminimize
Call of Duty  Aspyr Media (Infinity Ward)2003 labelminimizeminimize
No One Lives Forever 2: A Spy In H.A.R.M.'s Way  Sierra;Vivendi (MacPlay)2003 labelimageminimize
Star Trek: Elite Force II  Aspyr Media (Ritual Entertainment)2003 labelminimizeminimize
Halo: Combat Evolved  Mac Soft (Bungie Studios;Westlake Interactive)2003Originally called, "Halo PC". Subsequently called, "Halo: Combat Evolved". Subsequently called, "Halo PC" and "Halo Mac".

"Announcing Halo PC for PC and Mac"

Well said, Bungie, makers of both PC games and PC games and Mac games both.
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Battlefield 1942 Aspyr2004 labelminimizeminimize
Burning Monkey Casino Freeverse Software2004 labelminimizeminimize
Command & Conquer Generals Aspyr2004 labelminimizeminimize
Crusader Kings Virtual Programming (Paradox Interactive)2004 labelminimizeminimize
Ford Racing 2 Feral Interactive2004 labelminimizeminimize
James Bond 007: NightFire Aspyr2004 labelminimizeminimize
Manic Miner Retrospec2004 labelminimizeminimize
Myst IV: Revelation Ubisoft2004 labelminimizeminimize
No Limits Roller Coaster Mad Data2004 labelminimizeminimize
Strawberry Shortcake: Berry Best Friends The Learning Company2004 labelminimizeminimize
The Lord of the Rings: The Return of the King Aspyr2004 labelminimizeminimize
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